Dev's Words
In just two more months from now, Crash and his adorably destructive friends will race once more after a 20-year-long pit stop in Crash Team Racing Nitro-Fueled! What do the game developers have to say about the development and how they expect their works would please the hungry audience, especially when most of them are having high anticipations for this remaster.
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| Beenox's company logo |
At The Game Awards, Crash Team Racing fans from around the world
let out a collective, “Whoa!” when a certain orange marsupial helped
reveal the official trailer for Crash Team Racing Nitro-Fueled. One of those fans was Thomas Wilson, who is also the Creative Director
and Co-Studio Head at the game’s development studio, Beenox.
FOND MEMORIES by Thomas Wilson
I got my first job in the game industry in 1999 which is right around the
time Crash Team Racing originally launched. I was a huge fan of the
Crash Bandicoot series at the time, so you can imagine my excitement
when I heard a brand-new kart racing game starring Crash was coming out!
I remember how smart I thought it was to introduce an adventure mode in
a racing game. There was nothing like it at the time. The amount of
time I spent playing that game! The countless hours I spent competing
against my girlfriend at the time who had also started in the game
industry. It was nothing short of my favorite game!
"You're kidding, right?" by Thomas Wilson
Fast forward many years. Our studio gets the proposition, ‘’How would
you guys feel about remastering CTR?’’. I remember pausing for a second.
And then I blurted out: ‘’You’re kidding, right?’’ I felt a sudden rush
of adrenaline. That tingling feeling of joy and excitement spreading
through your whole body. Throughout the discussions, I remember telling
myself: ‘’Please, please, oh please, let this project become real.’’ And
here we are! The game we were so eager to reveal to the world has been
announced. No turning back now! We’re going full throttle towards June
21st and we’re so excited to show you what we have in store!
BEING AUTHENTIC by Thomas Wilson
Like myself, we have huge fans of the franchise on the development team.
We know how dear the original Crash Team Racing is to so many people,
so we’re spending a tremendous amount of time making sure it’s the same
great racing experience that fans remember with a level of polish that
could only be achieved by today’s standards. Our first design pillar in
approaching this game was strikingly obvious: Authenticity. Whatever
improvements or bells and whistles we were going to add, we needed to be
authentic to the inspiration of the original experience.
WAIT, THERE'S MORE! by Thomas Wilson
The technology leap of the past 19 years allows us to push the graphical
fidelity to a whole new level. As much as CTR is about racing, it is
first and foremost about character. We established very early on that we
wanted CTR Nitro-Fueled to be brimming with personality both from an
environmental and character stand point. Fans will see this attention to
detail shine through in every part of the game from the camera work, to
the characters’ quirky animations, to the lush environments you’re
racing in. The game is called ‘Nitro-Fueled’ for a reason. As die-hard
fans of the game, we felt compelled to modernize the experience and
infuse it with features that are expected of any great kart racing game.
Playing split screen is a lot of fun, but racing online is awesome! In
Crash Team Racing Nitro-Fueled, you will have the opportunity to show
your skills to anyone around the world and that’s a first for CTR.
Plus, there’s even more that we’re adding to the experience that hasn’t
been shown yet, but we can’t wait to reveal soon!
20TH ANNIVERSARY by Thomas Wilson
By the time Crash Team Racing Nitro-Fueled ships, I will have been in
the industry for 20 years. I can’t help but smile at the idea that CTR
will be celebrating its 20th anniversary at the same time as I am. I
guess I’ve come full circle!
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| Crashing your tracks soon on 21st June! |


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